The latest Fortnite collaboration has been announced and instead of a free concert, you can wear your favorite high fashion brand into battle.
The Fortnite x Polo collaboration will be the next big event coming to Fortnite. Starting November 5, 2022, Fortnite players will be able to join the battle royale in the last way.
The skins and accessories are inspired by Ralph Lauren’s 1992 Stadium Collection, known as the iconic streetwear fashion that combined the kits of auto racing and aviation. The skins look really cool, but is it worth the price tag?
If you want these items, the skin bundle will set you back 1,500 V Bucks, or $11.99 / £9.74 / AUD $18.56, not to mention all the other accessories.
V dollars are Epic Games’ most lucrative asset when it comes to Fortnite. This currency is the gateway to all the new wanted skins, items and dances. If you’re looking to buy these at a discounted price then getting the Battle Pass is your best bet, but it’ll still set you back $7.99 / £6.49 / AUD $12.38 separately.
Wherever you look, monetization is inevitable in Fortnite. This applies to any free-to-play game; Epic Games has to make money somehow. However, Fortnite also has a noticeably younger audience, which can be impressionable when it comes to the latest trends.
It’s easy to associate Fortnite with its skins and accessories, as the cosmetics take center stage in every new seasonal update. In the blog post Announcing the partnership, Epic describes the partnership with Polo as the combination of “courage, perseverance and style,” which seems a bit much for a pair of virtual skins.
The widespread adoption of Epic Games’ approach to monetization in Fortnite will have a greater impact on live service games as a whole. Many games have switched to free-to-play models in hopes of creating a cash cow that will trickle their winnings through Battle Passes and in-game purchases.
Overwatch 2 is a good example of this transition. While I love the new skills, heroes, and map designs in Blizzard’s hero shooter, the Achilles heel in Overwatch 2 is the in-game purchases. The cost of items is ridiculous, and if you don’t post it will literally cost you more than 300 years to unlock everything in the game.
If this is the impact of Blizzard targeting a ‘Fortnite generation’, a group of players who have become accustomed to seasonal cosmetic microtransactions even expecting them, then it will probably become the norm for smaller developers to follow suit. follow.
It’s easy to be wary of spending money in a new way – just look at it the initially slow start of contactless payment – but as big players come on board, the new systems become trusted. Fortnite may be best known for popularizing the battle royale genre, but you shouldn’t overlook its impact on microtransactions.